Clementine (
smallsurvivor) wrote2013-03-12 07:08 pm
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01. [Action]
[Clementine woke with a shudder, body jolting itself awake. She hadn't intended to fall asleep, and particularly not in a place like this. It was a wide open forest, far from the confines of a safe place. She must have been careless, probably exhausted. It was a miracle she woke up with her face still intact! Before she could do anything, there were certain important points that needed to be thoroughly examined. Her arms, suddenly bare (why bare? She'd been wearing two shirts when she was last awake!), didn't seem to have any visible bite marks. Nor did her legs. She was sore around her shoulders, though. Had she been bitten there?? She'd have to find a mirror to be sure.
Or other survivors. Clementine was supposed to be looking for Christa and Omid. She hoped they weren't dead. Moreover, she hoped she wasn't dying. Whatever happened before, staying here was a bad idea. Lee didn't give up everything just so she could forget what he said! She just needed to keep her gun close and--
Oh gosh. Even her gun was missing! She'd have to try to find an abandoned store with some other firearms. And then she'd potentially have to find a way away from whoever cleaned her up and changed her clothes. They were probably really nice people with good intentions, but what if they weren't? Ever since the walkers started shambling around, she'd thought she knew who was trustworthy. But now most of the trustworthy people were dead. And she was on her own and nobody was going to look after her and why wasn't her gun anywhere??
She needed to get moving. She'd go off on her own and she'd figure out where she was and why she was there and then retrace a trail back to Savannah. Christa and Omid were the last semblance of family she had left. They had to be somewhere. Clementine needed them to be somewhere. She needed them to be alive. She needed to touch their faces and gauge the life in their eyes and make sure nothing terrible happened. It was possible that the people who cleaned her up were still alive, but it was just too risky to try to attract anyone's attention. If she came across a pencil and paper, she'd just have to leave a thank you note instead.
At least the river was a landmark. Rivers led to oceans right? If Clementine followed the river far enough she'd have to run into the ocean, which was right next to the Savannah area where she wanted to be. Everything would work itself out. It just had to work itself out. More than enough bad things already happened.
Feel free to encounter Clementine anywhere on her journey. Perhaps she'll find you in the forest going about your business. Maybe you'll spot a silent pint-sized person peeking at you from around a corner near the outskirts of town. Clementine knows better than to approach. Walkers respond to sound. It's important to stay as quiet as possible.]
Or other survivors. Clementine was supposed to be looking for Christa and Omid. She hoped they weren't dead. Moreover, she hoped she wasn't dying. Whatever happened before, staying here was a bad idea. Lee didn't give up everything just so she could forget what he said! She just needed to keep her gun close and--
Oh gosh. Even her gun was missing! She'd have to try to find an abandoned store with some other firearms. And then she'd potentially have to find a way away from whoever cleaned her up and changed her clothes. They were probably really nice people with good intentions, but what if they weren't? Ever since the walkers started shambling around, she'd thought she knew who was trustworthy. But now most of the trustworthy people were dead. And she was on her own and nobody was going to look after her and why wasn't her gun anywhere??
She needed to get moving. She'd go off on her own and she'd figure out where she was and why she was there and then retrace a trail back to Savannah. Christa and Omid were the last semblance of family she had left. They had to be somewhere. Clementine needed them to be somewhere. She needed them to be alive. She needed to touch their faces and gauge the life in their eyes and make sure nothing terrible happened. It was possible that the people who cleaned her up were still alive, but it was just too risky to try to attract anyone's attention. If she came across a pencil and paper, she'd just have to leave a thank you note instead.
At least the river was a landmark. Rivers led to oceans right? If Clementine followed the river far enough she'd have to run into the ocean, which was right next to the Savannah area where she wanted to be. Everything would work itself out. It just had to work itself out. More than enough bad things already happened.
Feel free to encounter Clementine anywhere on her journey. Perhaps she'll find you in the forest going about your business. Maybe you'll spot a silent pint-sized person peeking at you from around a corner near the outskirts of town. Clementine knows better than to approach. Walkers respond to sound. It's important to stay as quiet as possible.]
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My, my. Does someone fancy herself a little spy?
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She shrinks back mutely, eyes wide. Should she be running right now? She's ready to break into a sprint at the slightest provocation.]
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Shall I assume that you're new to this world?
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[It's a tiny question, tentative. How far from Savannah did she wander?]
This. This isn't part of Crawford, is it?
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Hey. It's not a good idea to make so much noise.
They can hear you.
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Oh. One of those little dresses.]
What? The suits? Nah, they only listen through the journals. We're good.
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[This guy hasn't been in Georgia in a while, has he?]
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It's a few minutes before he realizes it's a kid. Probably new. He doesn't know everyone in Luceti by a long shot, but that glimpse of white is a bit telling. New feather garb. He doesn't honestly blame her for being cautious. More new arrivals should be.
Plenty of people arrive like this all the time, so it isn't really any of his business, but unfortunately now that he's seen her he'll feel a little guilty if he just leaves her. Can't have that.
He stops, turning to just flat out stare at the last corner she dashed behind.]
You know, stalking is generally frowned upon.
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I'm not stalking. I'm just. Looking.
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I think I'm a bit too old for you, though. Might want to try... oh what's his name... kid that was over at the house the other day... [Well there's that joke ruined.]
Anyway, there's no point scampering around like that. No one here's gonna hurt you.
[Not that he can really speak for everyone, but saying most people wouldn't hurt her isn't as reassuring.]
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On his way to the Battledome (walking briskly today rather than swinging,) Spencer nearly overlooks the flash of white of Clementine’s new feather dress against the snowy backdrop. But then comes the doubletake. Is that a little kid?]
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He notes her Herculean effort and keeps a respectful distance for a moment, wondering what exactly she’s aiming to accomplish. Initiating conversation is the best way to find out, and the first step in introducing her to the idea of heading indoors, he muses.]
Careful, kiddo; those wings ain’t gonna keep you up if you slip.
[He tones down the authoritative note to his voice as not to come off as intimidating. Although it's a possibility that his conspicuous, clunky-looking bionic arm will undo that effort.]
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She briefly considers calling out to her, but...maybe this kid is just shy? Instead, she quietly waves, offering a friendly smile.]
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She still doesn't approach, though. That's entirely too terrifying.]
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H...Hey! Are you okay?
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But it was that, or remaining in her room for even more. She continued to wander outside because of it.
While her senses were similarly hampened, Daisy kept her training. She noticed a sudden movement in the corner of her eyes, around the outside of the fourth community housing. Her green head turned, then moved her wheelchair towards it.]
Hello?
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Is that a mermaid?
Clementine's not prepared for this. She quickly sprints for the nearest tree, shimmying up into the branches so she might be able to steal a longer look at this mermaid-person. She's got to be dreaming.]
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Daisy understood it well: Her own paranoia, and Mendez' lessons about keeping your guard high. She still remembers the training beside the lake when they were all nine.
But she has to help. Daisy turns to where she sees the girl, and puts both hands on her lap, softening her body language.]
It's alright. You're in civilization. You can come out, now.
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She teleports a few feet ahead so that when she speaks up and Clem looks - she's right in front of her.]
Hello!
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Fellow small person, she has no idea who you are or how you did that, but that is not okay. There's a beat before she thinks to add:] You're too loud. They'll get you if you're loud.
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Who's "they"?
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/struts back to this thread all late
fashionably late yes good
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At least he's used to this.]
You can come out of there. I'm not going to hurt you.
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And he would very much appreciate being petted, if she doesn't freak out over him first.]